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:: View topic - Secrets of Faydwer Rank III Spells
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Secrets of Faydwer Rank III Spells

 
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Sresa
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Joined: Aug 31, 2008
Posts: 24

PostPosted: Sat Aug 01, 2009 7:31 am    Post subject: Secrets of Faydwer Rank III Spells Reply with quote

The full list of SOF Spells can be found at:

http://everquest.allakhazam.com/db/quest.html?quest=4404

No premium required to view it.
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Wit has truth in it; wisecracking is simply calisthenics with words.
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Sresa
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Joined: Aug 31, 2008
Posts: 24

PostPosted: Sat Aug 01, 2009 7:55 am    Post subject: SOF Rank III Spells and Shaman Reply with quote

Hey Shaman-type Peoples,

Here is the list (taken from Alla) of what the SOF runes get us:

Shaman:

Humming Finsternacht Rune

1. Spell: Malosinatia Rk. III
2. Spell: Vestax's Spear of Venom Rk. III
3. Spell: Spirit of the Stalwart Rk. III
4. Spell: Breath of Big Bynn Rk. III
5. Spell: Spirit of Vehemence Rk. III
6. Spell: Talisman of Vehemence Rk. III

Whirring Clockwork Rune
1. Spell: Vegu's Faithful Rk. III
2. Spell: Feralisis Rk. III
3. Spell: Gemmi's Restoration Rk. III
4. Spell: Bloodworg Focusing Rk. III
5. Spell: Ancestral Hearkening Rk. III
6. Spell: Halcyon Zephyr Rk. III

Glowing Prismatic Rune
1. Spell: Chant of the Darkvine Rk. III
2. Spell: Talisman of the Stalwart Rk. III
3. Spell: Tundra Crumble Rk. III
4. Spell: Pocus Rk. III, 5. Spell: Rancor of Agony Rk. III
6. Spell: Vengeance of Kerafyrm Rk. III
7. Spell: Talisman of the Bloodworg Rk. III
8. Spell: Shade of Renewal Rk. III
9. Spell: Thorn Wilting Rk. III

Out of these spells, you might use Chant of the Darkvine Rk. III on a raid, if you're a level 85 Shaman. The rest of these have been replaced by another spells of a similar type.

For example, Gemmi's Mending rk III heals 4782 (L78) to 4802 (L80). Dannall's Mending rk II heals 5229 (L83) to 5249 (L85). So even the healing spells aren't necessarily worth it.

If someone else has noticed a spell that they think is still valuable for a level 80+ character, feel free to advise.

Also: I have heard that Ward of Resurgence rk III and Preincarnation rk III sell from Alissa St. Claire if you have done SOF raids (not sure which ones) and are ally with Ladies of the Light faction.
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Wit has truth in it; wisecracking is simply calisthenics with words.
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Wwein
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Joined: Jun 18, 2006
Posts: 2480
Location: Texas

PostPosted: Sat Aug 01, 2009 1:52 pm    Post subject: Rangers Reply with quote

Ranger:
Humming Finsternacht Rune - 1. Spell: Shield of Spurs Rk. III, 2. Spell: Horde of Hornets Rk. III, 3. Spell: Dragonscale Aquifer Rk. III, 4. Spell: Drifting Haze Rk. III, 5. Spell: Skylight Sagacity Rk. III

Whirring Clockwork Rune - 1. Spell: Strength of the Gladewalker Rk. III, 2. Spell: Rimefall Bite Rk. III, 3. Spell: Cloak of Scales Rk. III, 4. Spell: Jolting Strikes Rk. III, 5. Spell: Potameid Balm Rk. III, 6. Spell: Gnarl of the Predator Rk. III, 7. Spell: Galvanic Ash Rk. III

Glowing Prismatic Rune - 1. Spell: Ravenscale Rk. III, 2. Spell: Eyes of the Peregrine Rk. III, 3. Spell: Heartsting Rk. III, 4. Spell: Protection of the Kirkoten Rk. III, 5. Spell: Deafening Blades Rk. III

For rangers the ONLY spells that aren't directly upgraded by SoD rank 1 spells are those two above in bold. Every other spell becomes junk as soon as you have the SoD equivalent rank 1. Skylight Sagacity is only occasionally useful, on zones like Beza, and the rk III is just 1 tick longer so while it's an upgrade it's not hugely useful. At any rate, rangers should get 2 Humming Runes (or 5 if you like) and then you're done with SoF runes.

Also remember that you can downgrade SoF runes from Glowing to Whirring, and Whirring to Humming via Mechamagical Metamorpher for the cost of 1050pp. I say 'remember' because when I told Ramond not to bother with the whirring rune he rolled on yesterday I had failed to remember that! Sorry Ramond, it IS worth rolling on whirrings and downgrading them to humming until you at least have Horde of Hornets rk III.
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Oakblade
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Joined: Jun 03, 2009
Posts: 21

PostPosted: Wed Aug 05, 2009 11:15 am    Post subject: Reply with quote

Rimefall Bite and Galvanic Ash are on different timers than the SoD versions. Both are worth getting if you like to nuke like crazy like myself , and dont want to wait for the cooldown timers on the SoD versions. And you beat me to the downgrading option
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Zacatac
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Joined: Nov 14, 2008
Posts: 1265

PostPosted: Wed Aug 05, 2009 11:46 am    Post subject: Reply with quote

Magician:
Humming Finsternacht Rune - None needed.

Whirring Clockwork Rune - 1. Spell: Wand of Prime Transvergence Rk. III, 2. Spell: Rain of Molten Dross Rk. III, 3. Spell: Eidolic Guardian Rk. III, 4. Spell: Shock of Cineral Steel Rk. III, 5. Spell: Beam of Molten Dross Rk. III, 6. Spell: Aspect of Zomm Rk. III, 7. Spell: Annihilate the Aberrant Rk. III, 8. Spell: Searing Skin Rk. III, 9. Spell: Grounded Stance Rk. III, 10. Spell: Scorching Sands Rk. III, 11. Spell: Revival of Aenro Rk. III

Glowing Prismatic Rune - 1. Spell: Summon Gelid Paradox Rk. III, 2. Spell: Circle of Lavaskin Rk. III, 3. Spell: Torrent of Thunderbolts Rk. III, 4. Spell: Iceflame Tenement Rk. III, 5. Spell: Aegis of Kildrukaun Rk. III, 6. Spell: Prime Symbiosis Rk. III, 7. Spell: Hungry Flames Rk. III

Highlighed are the ones that would still be considered usable at 85.
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