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Posted: Thu Sep 24, 2009 6:07 pm Post subject: Changes to MM gear decided
FYI
Quote:
AbsorEQ wrote:
Hi everyone.
I made a long post previously about possible changes to the Classic Missions. We've read a lot of posts and had a lot of discussions since then, and we have decided on a course of action.
First let me explain the intention of those missions. First and foremost, they are meant to be good, fun peeks into the past. Hopefully we've met that goal regardless of the rewards. Secondly, we want to provide a bit of a boost to folks that are having difficulty getting past some pre-Underfoot content. For group players we want to get them gear that can help them get through the end of Seeds of Destruction group content before Underfoot. For mid-tier guilds we want to give them a shot at getting through the harder Seeds of Destruction raid content.
To assist with the first goal, we will be fixing as many bugs and exploits as we can find. We expect most of those to be in for the October update.
Toward the second goal, we will have to make several adjustments. Until those adjustments can be made, we will be removing the raid items from the chests and the merchant until the update on October 7th. In place of the drop items we will be dropping two sets of 15 Brew tokens.
Important Note: Please remember to Reclaim your Brew Tokens before you leave the instance or you will lose them!
We will also be doing the following with the October update:
· Current "raid" items would be "zeroed out", reducing all stats on them to 0, all augment slots will be removed, and the items will be renamed. This will pop out all augments on the items, returning them safely to players at no cost. Please be aware that the augments will appear on your curser when you log in after the update. Don't zone until you place them into your inventory.
· The "zeroed out" items can be handed to Old Man McKenzie for their full original value in Brew Points. We also plan to offer an additional item from a list of "free" items for those turning in these old items. Exactly what those will be is not certain yet, but may include Golden Casino Tickets and an illusion items.
· Then we will recreate the original raid items and put them back on the vendor.
· Requirements will be added in order to obtain the raids, to enter the raid zones and to loot any items off the raid chest. That same requirement will be added to purchase the raid gear from the vendor. The requirement will be that the player has completed all Crystallos raid events. The gear will be very useful for guilds that have completed Crystallos but have been unable to move forward from there.
The restrictions on the raid gear are important. It is obvious that it is this gear that has caused all the commotion. The raid level gear is intended to help mid-tier raiders do a little catching up, not to invalidate the group level gear for most of the group content in EverQuest, including Underfoot and future expansions (http://forums.station.sony.com/eq/p...topic_id=155683 you can read my other post about why this is a bad thing).
We are pretty confident that this solution addresses our concerns as designers.
Once again, let me apologize for any trouble this has caused. It's become clear to me that most of these issues would have been discovered had this content been on our Test server, even for just a week or two, we would have been able to recognize and correct many of these issues before the content went Live. This is a case where the desire to surprise our customers with something cool and unexpected should probably have been tempered with a bit of caution.
Thanks for your patience in this, and we all hope you enjoy the experience of the olden days as we all remember them. If you haven't tried them out, you should. They are a blast, especially if you remember those days when we had to walk up hill to school, both ways. When it snowed constantly and our shoes were made of paper and duct tape. If you weren't playing then, this is a really interesting chance to see what it was like. Sure, you still won't have to sit behind your spell book and hope not to die just to change a spell, and when your bard plays a healing song the entire zone won't try to kill him. But even if you don't get the entire experience that use old fogies had, you really will get a feel for those days.
ABSOR SMASH!!!! Now that is the Absor we all know and loathe. I hope all the high end raiders are happy. This sounds like the new Extenze for high end raiders. I agree the items needed to be fixed, but this was ludicrous. _________________ <a><img></a>
Joined: Apr 01, 2005 Posts: 1202 Location: West Virginia
Posted: Fri Sep 25, 2009 10:30 am Post subject:
Cockgoblin Absor wrote:
· Requirements will be added in order to obtain the raids, to enter the raid zones and to loot any items off the raid chest. That same requirement will be added to purchase the raid gear from the vendor. The requirement will be that the player has completed all Crystallos raid events. The gear will be very useful for guilds that have completed Crystallos but have been unable to move forward from there.
Wow, lets not set the bar high or anything. I am so glad that I have not won any raid loots. Also looks like you cannot request the Classic Raids or loot the chest if you win unless you meet these requirments.
I hope they leave the group ones alone, I am getting ready to ding lvl 84 in another day or so with these things. Both sol b and dead guk I now have down to about 40ish minutes but Live guk still takes me a little over an hour for my box set up. I may actually be lvl 85 by the time underfoot comes out on both the ranger and the shaman, trippy. _________________ 85 Ranger|85 Shaman
Plus 85 Cleric
i think it's pretty absurd that those items require crystallos raids completed in order to obtain them. one being, any guild that has completed crystallos is very much able to move into SoD without any problems (we're doing it mid way through MMM.) Apart from that only 2 guilds on our server have actually completed crystallos. as well.. completing crystallos raids its Definately not mid-geared / mid raiding. maybe i should post this on the SOE forums !
Better for who? No matter how they try to fix their SNAFU, a pile of crap is still a pile of crap. This one may just not smell as bad. _________________ <a><img></a>
Joined: Apr 01, 2005 Posts: 1202 Location: West Virginia
Posted: Tue Oct 06, 2009 11:57 am Post subject:
Here is what is going in the patch on Wednesday this week, 10/7/09, as requirments for raids in the classic MM. Looks like we are going to have to push through MMM after all, hehe.
cockgoblin Absor from Veterans Lounge wrote:
Changes to Classic Mission are on Test
This post supersedes the other two that I made on this topic, so we’re going to un-sticky those and let them be free to do as they will.
I encourage you to pop onto Test and look to see what we've decided on, but here's a summary.
· Existing "raid" items have been "zeroed out". All of their stats and aug slots have been removed. This will return all augs to the character. Please remember to drop them into a bag before you zone. If you're concerned about bag space, I suggest you camp out in a bank when you log out before the update on the 7th.
· Those items can be turned in to the item merchant for a full refund of the Brew used to purchase them. Turning one of those zeroed out items will give the character one of a list of items as a gift.
· Participation in the classic raids against Lord Nagafen and Lady Vox will require that a character have completed any seven of the raid events listed below.
· Purchasing any of the raid gear from the merchant will also require completion of any seven of those raids.
· The "group" items have been boosted to be similar in power to current Tier 4 Seeds of Destruction items.
· The augments will be not be exclusively locked behind the raid completion requirement, making them "group" gear.
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